Osric, Nerys, Thoridan and Maren overlook a coastal kingdom under a golden evening sky.

Wayward Giant Studios presents

Evenfall — A Tale of Evermor

Enter a kingdom
of endless twilight.

A fantasy RPG of exploration, companionship, and turn-based combat.

Discover Evenfall

Early development

The adventure

Welcome to Evenfall.

In Evenfall, the sun lingers at the horizon.

Sent across the sea to recover a stolen relic, Osric arrives in a kingdom on the edge of conflict.

Travel with a party of four through its cities, forests, and forgotten ruins. The people you help, the paths you take, and the bonds you build become part of your journey.

Meet your companions
Gameplay captured during early development.

The company you keep

The people
at your side.

A veteran captain, an apprentice mage, an expert archer, and a royal guard. Get to know them on the road and around the campfire, as shared experiences shape your relationships.

Osric

A captain of Evermor’s King’s Guard, determined to recover the relic lost on his watch. Beneath his discipline lie loyalties that are harder to reconcile.

The world

Explore Evenfall.

From hillside towns and forest paths to mistbound villages and the ruins below, follow the roads that connect Evenfall and discover what lies along the way.

From the road

Hillside paths wind between timber houses, with the coast stretching out below.

Captured in-game

How you play

Choose your approach.

A conversation in the Lantern Market.
Conversations & consequences

Conversations
with consequences.

Use persuasion, deception, intimidation, and insight to find your way through a conversation. What you discover and how you treat people can change later encounters—and how your companions see you.

Branching dialogue · Skill checks · Companion approval

Turn-based battles. Hands-on timing.

Tactics on your turn.
Timing on theirs.

Coordinate your party’s attacks, breach enemy guards, and spend Valour when the opening comes. Then stay ready to parry, dodge, or brace. Every action rolls the d20; a natural 20 lands a critical hit.

Party chains · Valour · Timed defense · Critical rolls

Wayward Giant Studios

From Wayward Giant Studios

A home for
A Tale of Evermor.

We’re making fantasy role-playing games about the people who share the journey: the friend who challenges you, the stranger who needs a hand, and the companion who stays when things go wrong.

Evenfall is our first adventure in this world. It’s still in early development, and there’s more to tell.

Download the media kit Game artwork, logos & screenshots · ZIP, 3.3 MB

Evenfall — Gameplay trailer

Early development footage · 1 minute, 9 seconds

Read the trailer description

A fantasy orchestral score accompanies these scenes. There is no spoken narration.

00:00–00:09. Four companions cross a narrow bridge beside a waterfall. The camera moves through the terraced city of the Lanterns and its market.

00:09–00:19. A conversation offers several dialogue choices. The player chooses Persuasion. A dice roll fails the check, and the conversation continues with the character’s response.

00:19–00:33. The party walks through Rookshaven. In Mosswood, Nerys fires a pitch arrow, and Thoridan parries two attacks.

00:33–00:47. Warm windows light a swamp village at night. Maren uses a shield bash in the swamp. In the Colosseum, the party faces Mabel the Widowmaker and counters an attack. Osric uses Guardbreaker in another swamp battle.

00:47–01:09. A natural 20 turns a fireball into a critical hit against Mabel. The companions cross the waterfall bridge again. Their ship sails toward the sunset. “Evenfall — A Tale of Evermor” appears, and the screen fades to black.

Music: Fantasy Adventure Quest by Alex_Morgan (opens in a new tab)

In-game screenshot

Accessibility & viewing options

Choose a light or dark appearance from the theme control at the top of the page. “Follow system” uses your device preference.

All controls work with a keyboard. Use the arrow keys to move between companion or location tabs, and Escape to close a viewer. The page respects your reduced-motion setting.

The trailer plays only when you choose to start it. It includes English sound and scene captions, plus a written scene-by-scene description below the player.